
Daytime (Investigation Phase):
Explore the town of Duskvale, interact with villagers, gather clues, and complete quests that influence the dream world. Time-limited days (15–20 mins) push players to manage activities strategically.
Daytime (Investigation Phase):
Explore the town of Duskvale, interact with villagers, gather clues, and complete quests that influence the dream world. Time-limited days (15–20 mins) push players to manage activities strategically.
Daytime (Investigation Phase):
Explore the town of Duskvale, interact with villagers, gather clues, and complete quests that influence the dream world. Time-limited days (15–20 mins) push players to manage activities strategically.
Investigate by day → enter dreams by night → rescue villagers → uncover the Dream Weaver’s mystery.
Investigate by day → enter dreams by night → rescue villagers → uncover the Dream Weaver’s mystery.
Game Mechanics
Game Mechanics
Game Mechanics
Game Loop
Game Loop
Game Loop
Nighttime (Dreamworld Phase):
Enter procedurally generated dreams based on each comatose villager’s psyche.Stage 1 – Dream Shell: Combat and puzzles in metaphorical dungeons reveal emotional context.
Stage 2 – Dream Core: Use gathered evidence to confront the villager’s delusion; success leads to a boss fight.
Nighttime (Dreamworld Phase):
Enter procedurally generated dreams based on each comatose villager’s psyche.Stage 1 – Dream Shell: Combat and puzzles in metaphorical dungeons reveal emotional context.
Stage 2 – Dream Core: Use gathered evidence to confront the villager’s delusion; success leads to a boss fight.
Nighttime (Dreamworld Phase):
Enter procedurally generated dreams based on each comatose villager’s psyche.Stage 1 – Dream Shell: Combat and puzzles in metaphorical dungeons reveal emotional context.
Stage 2 – Dream Core: Use gathered evidence to confront the villager’s delusion; success leads to a boss fight.
Investigate by day → enter dreams by night → rescue villagers → uncover the Dream Weaver’s mystery.



Mood Board

Mood Board


Game Concept


Game Concept
Game Concept
Game Concept




Concept Art





















Character Setting
Nighttime Battle
Dialogue System
Wireframes

Daytime
Daytime
Character Setting
Nighttime Battle
Dialogue System
Nighttime Battle
Character Settings
Dialogue System
Nighttime Battle
Controllers
Controllers
Nighttime Battle
Dialogue System
Dialogue System
Dialogue System
Dialogue System
Concept Art


Wireframes



Prototyping

Concept Art


Concept Art


Prototying


Prototyping


My Role
My Role
Team
Team
Team
My Role
Timeline
Timeline
Game Concept
Game Concept
Visual Design
Joy Li
Joy Li
Xinyi Zhou
Xinyi Zhou
Spring 2025 (2 Weeks)
Spring 2025 (2 Weeks)
Photoshop, Figma
Photoshop, Figma
Visual Design
Visual Design
Tools Used
Tools Used



Something is amiss in Duskvale. Strange nightmares plague the villagers, and come morning, one remains in a deep slumber they cannot be roused from.
This is Dream Weaver, an RPG where you play as Maya, a girl with the ability to enter others’ dreams. The game cycles through night and day phases, like Hades meets Little Nightmares.
Something is amiss in Duskvale. Strange nightmares plague the villagers, and come morning, one remains in a deep slumber they cannot be roused from.
This is Dream Weaver, an RPG where you play as Maya, a girl with the ability to enter others’ dreams. The game cycles through night and day phases, like Hades meets Little Nightmares.
Something is amiss in Duskvale. Strange nightmares plague the villagers, and come morning, one remains in a deep slumber they cannot be roused from.
This is Dream Weaver, an RPG where you play as Maya, a girl with the ability to enter others’ dreams. The game cycles through night and day phases, like Hades meets Little Nightmares.
© 2025 Xinyi Zhou. All rights reserved.
XINYI ZHOU
Daytime (Investigation Phase):
Explore the town of Duskvale, interact with villagers, gather clues, and complete quests that influence the dream world. Time-limited days (15–20 mins) push players to manage activities strategically.
Game Mechanics
Game Loop
Nighttime (Dreamworld Phase):
Enter procedurally generated dreams based on each comatose villager’s psyche.Stage 1 – Dream Shell: Combat and puzzles in metaphorical dungeons reveal emotional context.
Stage 2 – Dream Core: Use gathered evidence to confront the villager’s delusion; success leads to a boss fight.
Investigate by day → enter dreams by night → rescue villagers → uncover the Dream Weaver’s mystery.


XINYI ZHOU
XINYI ZHOU
Concept Art


My Role
Team
My Role
Timeline
Game Concept
Visual Design
Joy Li
Xinyi Zhou
Spring 2025 (2 Weeks)
Photoshop, Figma
Visual Design
Tools Used
Concept Art








