• Daytime (Investigation Phase):


    Explore the town of Duskvale, interact with villagers, gather clues, and complete quests that influence the dream world. Time-limited days (15–20 mins) push players to manage activities strategically.

  • Daytime (Investigation Phase):


    Explore the town of Duskvale, interact with villagers, gather clues, and complete quests that influence the dream world. Time-limited days (15–20 mins) push players to manage activities strategically.

  • Daytime (Investigation Phase):


    Explore the town of Duskvale, interact with villagers, gather clues, and complete quests that influence the dream world. Time-limited days (15–20 mins) push players to manage activities strategically.

Investigate by day → enter dreams by night → rescue villagers → uncover the Dream Weaver’s mystery.

Investigate by day → enter dreams by night → rescue villagers → uncover the Dream Weaver’s mystery.

Game Mechanics

Game Mechanics

Game Mechanics

Game Loop

Game Loop

Game Loop

  • Nighttime (Dreamworld Phase):


    Enter procedurally generated dreams based on each comatose villager’s psyche.

    Stage 1 – Dream Shell: Combat and puzzles in metaphorical dungeons reveal emotional context.

    Stage 2 – Dream Core: Use gathered evidence to confront the villager’s delusion; success leads to a boss fight.

  • Nighttime (Dreamworld Phase):


    Enter procedurally generated dreams based on each comatose villager’s psyche.

    Stage 1 – Dream Shell: Combat and puzzles in metaphorical dungeons reveal emotional context.

    Stage 2 – Dream Core: Use gathered evidence to confront the villager’s delusion; success leads to a boss fight.

  • Nighttime (Dreamworld Phase):


    Enter procedurally generated dreams based on each comatose villager’s psyche.

    Stage 1 – Dream Shell: Combat and puzzles in metaphorical dungeons reveal emotional context.

    Stage 2 – Dream Core: Use gathered evidence to confront the villager’s delusion; success leads to a boss fight.

Investigate by day → enter dreams by night → rescue villagers → uncover the Dream Weaver’s mystery.

Mood Board



Mood Board



Game Concept



Game Concept



Game Concept



Game Concept



Concept Art



Character Setting

Nighttime Battle

Dialogue System

Wireframes



Daytime


Daytime


Character Setting


Nighttime Battle


Dialogue System


Nighttime Battle


Character Settings


Dialogue System


Nighttime Battle


Controllers


Controllers


Nighttime Battle


Dialogue System


Dialogue System


Dialogue System


Dialogue System


Concept Art



Wireframes



Prototyping



Concept Art



Concept Art



Prototying



Prototyping



My Role


My Role


Team


Team


Team


My Role


Timeline


Timeline


Game Concept



Game Concept



Visual Design



Joy Li



Joy Li



Xinyi Zhou



Xinyi Zhou



Spring 2025 (2 Weeks)



Spring 2025 (2 Weeks)



Photoshop, Figma



Photoshop, Figma



Visual Design



Visual Design



Tools Used


Tools Used


Something is amiss in Duskvale. Strange nightmares plague the villagers, and come morning, one remains in a deep slumber they cannot be roused from.


This is Dream Weaver, an RPG where you play as Maya, a girl with the ability to enter others’ dreams. The game cycles through night and day phases, like Hades meets Little Nightmares.



Something is amiss in Duskvale. Strange nightmares plague the villagers, and come morning, one remains in a deep slumber they cannot be roused from.


This is Dream Weaver, an RPG where you play as Maya, a girl with the ability to enter others’ dreams. The game cycles through night and day phases, like Hades meets Little Nightmares.



Something is amiss in Duskvale. Strange nightmares plague the villagers, and come morning, one remains in a deep slumber they cannot be roused from.


This is Dream Weaver, an RPG where you play as Maya, a girl with the ability to enter others’ dreams. The game cycles through night and day phases, like Hades meets Little Nightmares.



© 2025 Xinyi Zhou. All rights reserved.

XINYI ZHOU

  • Daytime (Investigation Phase):


    Explore the town of Duskvale, interact with villagers, gather clues, and complete quests that influence the dream world. Time-limited days (15–20 mins) push players to manage activities strategically.

Game Mechanics

Game Loop

  • Nighttime (Dreamworld Phase):


    Enter procedurally generated dreams based on each comatose villager’s psyche.

    Stage 1 – Dream Shell: Combat and puzzles in metaphorical dungeons reveal emotional context.

    Stage 2 – Dream Core: Use gathered evidence to confront the villager’s delusion; success leads to a boss fight.

Investigate by day → enter dreams by night → rescue villagers → uncover the Dream Weaver’s mystery.

XINYI ZHOU

XINYI ZHOU

Concept Art



My Role


Team


My Role


Timeline


Game Concept



Visual Design



Joy Li



Xinyi Zhou



Spring 2025 (2 Weeks)



Photoshop, Figma



Visual Design



Tools Used


Concept Art



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