


DEVICES
DEVICES

FINAL DESIGN






PERSONAS
PERSONAS


PROBLEM STATEMENT
PROBLEM STATEMENT
How might people concern about or with early onset Alzheimer's achieve improved cognitive ability and emotional well-being so that they can experience better memory recall and a higher quality of life?
How might people concern about or with early onset Alzheimer's achieve improved cognitive ability and emotional well-being so that they can experience better memory recall and a higher quality of life?


















PROTOTYPE
PROTOTYPE



MARKET RESEARCH
MARKET RESEARCH


Alzheimer’s currently affects over 58 million people worldwide, projected to rise to 88 million by 2050.
Current treatments only ease symptoms, not progression.
Without intervention, patients face worsening cognitive decline, increased anxiety, and lower quality of life.
Alzheimer’s currently affects over 58 million people worldwide, projected to rise to 88 million by 2050.
Current treatments only ease symptoms, not progression.
Without intervention, patients face worsening cognitive decline, increased anxiety, and lower quality of life.
PROBLEM
PROBLEM















Interactions
Navigation
Environment
The sound of waves, wind, and wildlife promotes relaxation and emotional comfort.
To enhance the sense of time and place, the game features a dynamic day cycle.
Flexible settings page for users to customize the VR experience, optimizing the availability to people with different backgrounds.
Freely interact with objects throughout the island—whether it's sitting down, opening a box, or interacting with a seashell. Clear and intuitive UI prompts guide each action.
KEY FEATURES


Natural environment navigation—features shaped by feedback from people with Alzheimer’s.
To enhance the sense of time and place, the game features a dynamic day cycle.
Freely interact with objects throughout the island—whether it's sitting down, opening a box, or interacting with a seashell. Clear and intuitive UI prompts guide each action.
UI/UX Design
Concept Design
Game Develop
User Research
Elsie Han
3 months
Figma, Unity 3D, Blender
Xinyi Zhou
Duration
Tools Used
Team
My Role



DESIGN VALUES
DESIGN VALUES
XINYI ZHOU


My Role
Team
My Role
Duration
User Research
UI/UX Design
Game Develop
Elsie Han
Xinyi Zhou
3 months
Figma, Unity, Blender
Visual Design
Tools Used


Alzheimer’s currently affects over 58 million people worldwide, projected to rise to 88 million by 2050.
Current treatments only ease symptoms, not progression.
Without intervention, patients face worsening cognitive decline, increased anxiety, and lower quality of life.
PROBLEM
XINYI ZHOU
My Role
Team
Timeline
User Research
Elsie Han
Xinyi Zhou
3 months
Figma, Unity 3D, Blender
UI/UX Design
Concept Design
Game Develop
Tools Used
Remind, a VR experience designed especially for older adults and anyone concerned about memory loss or Alzheimer's. Set in a nature environment, the space offers gentle interactions—like personalized photo frames, memory games, and interactive objects—that support cognitive function and spark emotional connection.












Interactions
Navigation
Environment
The sound of waves, wind, and wildlife promotes relaxation and emotional comfort.
To enhance the sense of time and place, the game features a dynamic day cycle.
Flexible settings page for users to customize the VR experience, optimizing the availability to people with different backgrounds.
Freely interact with objects throughout the island—whether it's sitting down, opening a box, or interacting with a seashell. Clear and intuitive UI prompts guide each action.
KEY FEATURES


Natural environment navigation—features shaped by feedback from people with Alzheimer’s.

FINAL DESIGN
Remind, a VR experience designed especially for older adults and anyone concerned about memory loss or Alzheimer's. Set in a nature environment, the space offers gentle interactions—like personalized photo frames, memory games, and interactive objects—that support cognitive function and spark emotional connection.
XINYI ZHOU
UI/UX Design
Concept Design
Game Develop
User Research
Elsie Han
3 months
Figma, Unity 3D, Blender
Xinyi Zhou
Duration
Tools Used
My Role
Team


Alzheimer’s currently affects over 58 million people worldwide, projected to rise to 88 million by 2050.
Current treatments only ease symptoms, not progression.
Without intervention, patients face worsening cognitive decline, increased anxiety, and lower quality of life.
PROBLEM
















Interactions
Navigation
Environment
The sound of waves, wind, and wildlife promotes relaxation and emotional comfort.
To enhance the sense of time and place, the game features a dynamic day cycle.
Flexible settings page for users to customize the VR experience, optimizing the availability to people with different backgrounds.
Freely interact with objects throughout the island—whether it's sitting down, opening a box, or interacting with a seashell. Clear and intuitive UI prompts guide each action.
KEY FEATURES


The sound of waves, wind, and wildlife promotes relaxation and emotional comfort.
To enhance the sense of time and place, the game features a dynamic day cycle.
Flexible settings page for users to customize the VR experience, optimizing the availability to people with different backgrounds.
Natural environment navigation—features shaped by feedback from people with Alzheimer’s.




MARKET RESEARCH


USER RESEARCH






PERSONAS


DESIGN VALUES




DEVICES






PROTOTYPE






USABILITY TESTING

FINAL DESIGN
© 2025 Xinyi Zhou. All rights reserved.
© 2025 Xinyi Zhou. All rights reserved.
© 2025 Xinyi Zhou. All rights reserved.
Remind, a VR experience designed especially for older adults and anyone concerned about memory loss or Alzheimer's. Set in a nature environment, the space offers gentle interactions—like personalized photo frames, memory games, and interactive objects—that support cognitive function and spark emotional connection.